Using the Editor Window

The editor window consists of a main window, called the canvas, a toolbar containing many handy shiny buttons, and several palettes which will not all be visible at all times. The most important of these is the Layer Palette, in the upper right, and the Path Palette in the lower right.


The Canvas

The Canvas is the main display area, rendered in a pleasing blue. When drawing, adjusting, or placing most of anything, you will be interacting with the canvas and the items on it. As a rule of thumb, left click will select and move things, while right click will paint or create things.


The Layer Palette

The layer palette allows you to add a tileset layer, add a doodad layer, remove a selected layer, move a lyaer up or down, or play or pause the global animations. Clicking a layer will select it. Cmd/Ctrl clicking a layer will select all items on that layer. Click on the checkbox to hide that layer. Double click the layer name to rename it.


The Path Layer Palette

The path layer palette allows you to select any path/node layer, and draw accompanying tiles or doodads on the canvas. These tiles or doodads will be hidden if the path or node is locked, and shown with the path or node is unlocked. The layers can be dragged and dropped in order, and folders can be created using the buttons, for organizational purposes. There is also a button to change the tileset - the path tileset is set by default the first path you create, and can be changed at any time with this button. Cmd/Ctrl click on a path to select all items drawn on that path. You cannot rename path/node layers - they are given an icon and a name according to their description. Yep, it's messy.


The Menubar

File:

  • New - Makes a new Koopatlas Map
  • Open - Opens a .kpmap file
  • Open Recent - Does nothing, I don't think we ever coded this
  • Save - Saves the current .kpmap
  • Save as - Saves the current .kpmap with a specified name
  • Export - Exports the current map to a .kpbin, useable by the Newer Engine
  • Batch - Exports an entire folder of kpmaps to kpbins all at once
  • Take Screenshot - takes a pretty picture
  • Export Doodads - converts all doodads from the kpmap into pngs again

Edit:

  • The usual stuff

Layers:

  • Add or Remove Layers
  • Move the selected layer up or down on the layer palette
  • Add tilesets to your tileset folder, add doodads, or change the layer's current tileset

Animate:

  • Play Animations - Plays all animations
  • Reset Animations - Resets all animations to the beginning
  • Load Animation Presets - Allows you to load presets from a file
  • Save animation Presets - Allows you to save animation presets to a file
  • Clear animation Presets - Allows you to clear all animation presets

Map:

  • Set Background - sets the map background in-game
  • World Editor - allows you to change current names of worlds, and other options

Window:

  • Show Grid - pretty lines
  • Zoom in - Make it BIGGER
  • Zoom out - Make it SMALLER
  • Actual Size - Back to normal
  • Show Wii Zoom - shows a red box, demonstrating the exact screen size of widescreen and normal screen when displayed on the Wii


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